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AUDIO DESIGN FOR INTERACTIVE SYSTEMS Camille Goudeseune Computer Systems Analyst, Integrated Systems Laboratory, Beckman Institute, UIUC 4/4/2002 3rd Floor tower, 3269 Beckman
Interactive systems, from Java applets to virtual reality, benefit from sound.
Sound reminds users of current state, acknowledges actions they take, and
alerts them to unexpected events. This presentation covers both the mechanics
and the aesthetics of interactive sound: how to choose "instruments"
and then how to compose for them. For instrumentation, low- and
high-level multiplatform sound libraries are compared;different kinds of sound
files and how to get them are also covered. For composing, common roles of
these sounds are outlined: how sound interacts with visuals, speech versus
non-speech, spatialization ("3D"), and effective combining or
layering of sounds.
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