AUDIO DESIGN FOR INTERACTIVE SYSTEMS

Camille Goudeseune

Computer Systems Analyst, Integrated Systems Laboratory, Beckman Institute, UIUC

4/4/2002

3rd Floor tower, 3269 Beckman

Interactive systems, from Java applets to virtual reality, benefit from sound. Sound reminds users of current state, acknowledges actions they take, and alerts them to unexpected events. This presentation covers both the mechanics and the aesthetics of interactive sound: how to choose "instruments" and then how to compose for them.  For instrumentation, low- and high-level multiplatform sound libraries are compared;different kinds of sound files and how to get them are also covered. For composing, common roles of these sounds are outlined: how sound interacts with visuals, speech versus non-speech, spatialization ("3D"), and effective combining or layering of sounds.

 

    This page begins the HTML/XML version of the forum slides. A copy of the original presentation, in PowerPoint 2000 format, is available online.