University of Illinois at Urbana-Champaign

The Score Window

The Score Window represents the timeline of the movie. On the left hand side are 6 top rows separated by a the timeline and followed by row numbers. The row numbers span to 120 which means you can have up to 120 cast members on the stage (your presentation window) at one time. The timeline spans to 490 frames. In most movies where a screen needs to be presented until a user makes an interaction (like pressing a button), you only need to span a character for 3 (or more) frames and make the movie loop for those 3 frames. The looping is done in the row right above the timeline which is your script channel. In the top six channels you can see a tempo channel, with which you can make the movie pause while a sound or video finishes playing, the palette channel, which you can use to create color effects such as fading the screen to black in between scenes, a transition channel, in which you can do such things as create dissolves or show a scene through venetian blinds, two audio channels, and the script channel.

In the score window you can also color code all your characters for easier viewing using the lower left bar colors. Above the first six channels is a white row that spans across the whole timeline in which you can place markers, which serve the same function as bookmarks. When scripting you can script a button to go to a certain marker in the timeline and the movie will jump from wherever it happens to be to the place in the timeline where the marker is. In this way you can create "links" in your movie. The top of the score window shows several different things. he top left hand square will show an image of the active cast member with information about the name of the cast member, the sprite number it is positioned in the cast window, and the cast window name. Other functions at the top of the score window include the visibility of the cast member (copy, matte, transparent, ghost, etc), if any behaviors (scripting shortcuts)are associated with that cast member, the size of the cast member, where it is placed in the stage and options of whether or not you want the user to be able to move the cast member around or edit it.

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